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12 lines
238 B
GLSL
12 lines
238 B
GLSL
#version 450
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layout(quads, ccw, fractional_odd_spacing) in;
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layout(location = 0) in vec4 Floats[];
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layout(location = 2) in vec4 Floats2[];
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void main()
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{
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gl_Position = (Floats[0] * gl_TessCoord.x) + (Floats2[1] * gl_TessCoord.y);
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}
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