SPIRV-Cross-Vulnerable/reference/shaders/desktop-only/frag
Hans-Kristian Arntzen 4ef51331b2 Always value-cast FP16 constants instead of using literals.
GL_NV_gpu_shader5 doesn't support "hf", so to avoid lots of complicated
workarounds, just value-cast the half literals.
2019-02-20 12:30:01 +01:00
..
clip-cull-distance.desktop.frag Overhaul clip/cull distance support in GLSL. 2018-02-22 14:36:50 +01:00
control-dependent-in-branch.desktop.frag Handle control-dependent temporaries. 2018-03-12 17:34:54 +01:00
depth-greater-than.desktop.frag Deal with depth_greater/depth_less qualifiers. 2018-11-12 10:35:36 +01:00
depth-less-than.desktop.frag Deal with depth_greater/depth_less qualifiers. 2018-11-12 10:35:36 +01:00
dual-source-blending.desktop.frag Support dual-source blending on GLSL and MSL. 2018-04-03 16:04:49 +02:00
fp16.invalid.desktop.frag Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
hlsl-uav-block-alias.asm.frag Improve handling of block name declaration in GLSL. 2017-12-01 14:30:10 +01:00
image-ms.desktop.frag Support ImageRead/Write on multisampled images. 2016-07-11 13:26:22 +02:00
image-query.desktop.frag Various fixes to texture/image query in GLSL. 2017-09-19 16:08:25 +02:00
in-block-qualifiers.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
layout-component.desktop.frag Support Component decoration in GLSL. 2018-09-10 12:13:26 +02:00
query-levels.desktop.frag Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
query-lod.desktop.frag Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
sampler-ms-query.desktop.frag Defer parenthesis generation until needed. 2016-12-05 10:56:54 +01:00
texture-proj-shadow.desktop.frag Fix textureProj with shadow on GLSL. 2017-07-31 10:05:32 +02:00