SPIRV-Cross-Vulnerable/shaders-hlsl
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
asm Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
comp HLSL: Add support for treating NonWritable UAV texture as SRV instead. 2020-04-03 11:50:50 +02:00
flatten HLSL: Make --flatten-ubo work correctly 2022-02-16 21:53:24 +09:00
frag Roll dependencies. 2022-01-05 14:56:01 +01:00
vert HLSL: Implement invariant as precise. 2021-05-07 13:15:55 +02:00