mirror of
https://github.com/KhronosGroup/SPIRV-Cross.git
synced 2024-11-15 16:30:08 +00:00
4590c63b40
Add scalar swizzling to constant composites as well.
29 lines
640 B
GLSL
29 lines
640 B
GLSL
static float2 interpolant;
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static float4 FragColor;
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struct SPIRV_Cross_Input
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{
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float2 interpolant : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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float4 color = float4(0.0f, 0.0f, 0.0f, EvaluateAttributeSnapped(interpolant, 0.100000001490116119384765625f.xx).x);
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color += float4(0.0f, 0.0f, 0.0f, ddx_coarse(interpolant.x));
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FragColor = color;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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interpolant = stage_input.interpolant;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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