SPIRV-Cross-Vulnerable/reference/opt
Chip Davis 3a9af9681c MSL: Expand arrays of buffers passed as input.
Even as of Metal 2.1, MSL still doesn't support arrays of buffers
directly. Therefore, we must manually expand them. In the prologue, we
define arrays holding the argument pointers; these arrays are what the
transpiled code ends up referencing. We might be able to do similar
things for textures and samplers prior to MSL 2.0.

Speaking of which, also enable texture arrays on iOS MSL 1.2.
2018-09-26 20:48:09 -05:00
..
shaders Add test case for continue out of switch default block. 2018-09-18 11:01:15 +02:00
shaders-hlsl Add missing reference files. 2018-09-18 09:32:53 +02:00
shaders-msl MSL: Expand arrays of buffers passed as input. 2018-09-26 20:48:09 -05:00