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16 lines
271 B
GLSL
16 lines
271 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 RT0;
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layout(location = 1) out vec4 RT1;
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layout(location = 2) out vec4 RT2;
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layout(location = 3) out vec4 RT3;
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void main()
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{
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RT0 = vec4(1.0);
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RT1 = vec4(2.0);
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RT2 = vec4(3.0);
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RT3 = vec4(4.0);
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}
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