SPIRV-Cross-Vulnerable/shaders-hlsl/frag/no-return2.frag
2017-03-21 13:48:50 +01:00

10 lines
114 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) in vec4 vColor;
void main()
{
vec4 v = vColor;
}