SPIRV-Cross-Vulnerable/reference
2019-09-11 15:06:05 -04:00
..
opt Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
shaders Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
shaders-hlsl HLSL query lod cleanups. 2019-07-24 11:34:28 +02:00
shaders-hlsl-no-opt Deal correctly with sign on bitfield operations. 2019-08-26 11:36:36 +02:00
shaders-msl Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
shaders-msl-no-opt Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
shaders-no-opt GLSL: Assume image and sampler can be RelaxedPrecision. 2019-08-27 17:15:19 +02:00
shaders-reflection Employ heuristics to figure out how to emit SSBO/UAV reflection names. 2019-06-10 11:24:24 +02:00