SPIRV-Cross-Vulnerable/shaders
Hans-Kristian Arntzen 042475e88e Add support for multiple entry points.
- Only consider I/O variables if part of OpEntryPoint.
- Keep a safe fallback if #entry-points is 1 to avoid potentially
  breaking previously working shaders.
2016-07-28 13:18:55 +02:00
..
asm Add support for multiple entry points. 2016-07-28 13:18:55 +02:00
comp Use std::array in C++ backend. 2016-05-28 13:23:51 +02:00
desktop-only Add support for int64/uint64 in GLSL. 2016-07-27 11:31:58 +02:00
frag Fix issue with new glslang behavior for samplers as parameters. 2016-07-05 13:21:26 +02:00
geom Don't emit invocation layout for invocations == 1. 2016-06-23 13:49:19 +02:00
tesc Initial commit. 2016-03-11 16:30:27 +01:00
tese Initial commit. 2016-03-11 16:30:27 +01:00
vert Initial commit. 2016-03-11 16:30:27 +01:00
vulkan Implement subpassInputMS loading. 2016-07-11 13:36:11 +02:00