SPIRV-Cross-Vulnerable/shaders-no-opt
Hans-Kristian Arntzen e2de90ed75 Roll toolchain deps.
2024-09-02 13:31:45 +02:00
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asm Roll toolchain deps. 2024-09-02 13:31:45 +02:00
comp GLSL: Add tests for subgroup iadd, fadd, imul, fmul 2023-05-01 15:51:54 +03:00
frag Handle SpecConstantOp used as switch case. 2024-08-23 10:53:01 +02:00
legacy/frag GLSL: Use for-loop fallback instead of do/while for legacy ESSL. 2020-06-29 12:50:31 +02:00
mesh GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
task Update mesh/task test references. 2022-09-12 12:46:14 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan GLSL: Implement 64-bit image support. 2023-08-17 12:17:55 +02:00