SPIRV-Cross-Vulnerable/shaders
Hans-Kristian Arntzen 0c24391f01 HLSL: Implement SV_Barycentrics.
Also fix perVertex on GLSL IO blocks.
2024-10-14 13:12:09 +02:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm support for SPV_QCOM_image_processing2 2024-10-07 23:25:04 -07:00
comp Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
desktop-only GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag HLSL: Implement SV_Barycentrics. 2024-10-14 13:12:09 +02:00
geom GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
legacy GLSL: Fix expression reorder bug with legacy FMA fallback. 2023-03-30 17:24:11 +02:00
mesh Roll deps. 2024-01-05 13:36:34 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese MSL: Fix patch vertex count with raw buffer tese input. 2023-12-04 14:24:16 -08:00
vert GLSL: Fix row-major workaround wrapper for ES. 2022-12-13 15:44:03 +01:00
vulkan support for SPV_QCOM_image_processing2 2024-10-07 23:25:04 -07:00