SPIRV-Cross-Vulnerable/shaders
2016-11-18 16:45:11 +01:00
..
asm Always run spirv-val for SPIR-V files created. 2016-09-12 20:11:30 +02:00
comp Handle more corner cases with the CFG traversal. 2016-11-18 16:45:11 +01:00
desktop-only Handle interpolation qualifiers inside IO blocks. 2016-10-07 16:30:11 +02:00
frag Fix issue with new glslang behavior for samplers as parameters. 2016-07-05 13:21:26 +02:00
geom Add tests for all geometry shader primitive types. 2016-09-28 08:23:21 +02:00
tesc Initial commit. 2016-03-11 16:30:27 +01:00
tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
vert Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
vulkan Support arrays which have spec constant size. 2016-10-03 17:17:11 +02:00