mirror of
https://github.com/KhronosGroup/SPIRV-Cross.git
synced 2024-11-15 00:11:06 +00:00
604 lines
13 KiB
C++
604 lines
13 KiB
C++
/*
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* Copyright 2015-2017 ARM Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SPIRV_CROSS_INTERNAL_INTERFACE_HPP
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#define SPIRV_CROSS_INTERNAL_INTERFACE_HPP
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// This file must only be included by the shader generated by spirv-cross!
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#ifndef GLM_FORCE_SWIZZLE
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#define GLM_FORCE_SWIZZLE
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#endif
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#ifndef GLM_FORCE_RADIANS
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#define GLM_FORCE_RADIANS
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#endif
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#include <glm/glm.hpp>
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#include "barrier.hpp"
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#include "external_interface.h"
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#include "image.hpp"
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#include "sampler.hpp"
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#include "thread_group.hpp"
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#include <assert.h>
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#include <stdint.h>
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namespace internal
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{
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// Adaptor helpers to adapt GLSL access chain syntax to C++.
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// Don't bother with arrays of arrays on uniforms ...
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// Would likely need horribly complex variadic template munging.
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template <typename T>
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struct Interface
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{
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enum
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{
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ArraySize = 1,
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Size = sizeof(T)
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};
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Interface()
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: ptr(0)
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{
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}
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T &get()
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{
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assert(ptr);
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return *ptr;
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}
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T *ptr;
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};
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// For array types, return a pointer instead.
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template <typename T, unsigned U>
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struct Interface<T[U]>
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{
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enum
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{
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ArraySize = U,
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Size = U * sizeof(T)
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};
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Interface()
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: ptr(0)
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{
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}
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T *get()
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{
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assert(ptr);
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return ptr;
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}
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T *ptr;
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};
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// For case when array size is 1, avoid double dereference.
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template <typename T>
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struct PointerInterface
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{
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enum
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{
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ArraySize = 1,
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Size = sizeof(T *)
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};
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enum
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{
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PreDereference = true
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};
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PointerInterface()
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: ptr(0)
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{
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}
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T &get()
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{
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assert(ptr);
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return *ptr;
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}
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T *ptr;
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};
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// Automatically converts a pointer down to reference to match GLSL syntax.
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template <typename T>
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struct DereferenceAdaptor
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{
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DereferenceAdaptor(T **ptr)
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: ptr(ptr)
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{
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}
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T &operator[](unsigned index) const
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{
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return *(ptr[index]);
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}
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T **ptr;
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};
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// We can't have a linear array of T* since T* can be an abstract type in case of samplers.
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// We also need a list of pointers since we can have run-time length SSBOs.
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template <typename T, unsigned U>
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struct PointerInterface<T[U]>
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{
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enum
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{
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ArraySize = U,
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Size = sizeof(T *) * U
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};
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enum
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{
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PreDereference = false
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};
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PointerInterface()
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: ptr(0)
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{
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}
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DereferenceAdaptor<T> get()
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{
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assert(ptr);
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return DereferenceAdaptor<T>(ptr);
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}
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T **ptr;
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};
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// Resources can be more abstract and be unsized,
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// so we need to have an array of pointers for those cases.
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template <typename T>
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struct Resource : PointerInterface<T>
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{
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};
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// POD with no unknown sizes, so we can express these as flat arrays.
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template <typename T>
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struct UniformConstant : Interface<T>
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{
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};
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template <typename T>
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struct StageInput : Interface<T>
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{
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};
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template <typename T>
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struct StageOutput : Interface<T>
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{
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};
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template <typename T>
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struct PushConstant : Interface<T>
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{
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};
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}
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struct spirv_cross_shader
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{
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struct PPSize
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{
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PPSize()
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: ptr(0)
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, size(0)
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{
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}
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void **ptr;
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size_t size;
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};
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struct PPSizeResource
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{
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PPSizeResource()
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: ptr(0)
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, size(0)
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, pre_dereference(false)
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{
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}
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void **ptr;
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size_t size;
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bool pre_dereference;
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};
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PPSizeResource resources[SPIRV_CROSS_NUM_DESCRIPTOR_SETS][SPIRV_CROSS_NUM_DESCRIPTOR_BINDINGS];
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PPSize stage_inputs[SPIRV_CROSS_NUM_STAGE_INPUTS];
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PPSize stage_outputs[SPIRV_CROSS_NUM_STAGE_OUTPUTS];
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PPSize uniform_constants[SPIRV_CROSS_NUM_UNIFORM_CONSTANTS];
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PPSize push_constant;
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PPSize builtins[SPIRV_CROSS_NUM_BUILTINS];
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template <typename U>
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void register_builtin(spirv_cross_builtin builtin, const U &value)
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{
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assert(!builtins[builtin].ptr);
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builtins[builtin].ptr = (void **)&value.ptr;
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builtins[builtin].size = sizeof(*value.ptr) * U::ArraySize;
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}
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void set_builtin(spirv_cross_builtin builtin, void *data, size_t size)
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{
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assert(builtins[builtin].ptr);
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assert(size >= builtins[builtin].size);
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*builtins[builtin].ptr = data;
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}
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template <typename U>
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void register_resource(const internal::Resource<U> &value, unsigned set, unsigned binding)
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{
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assert(set < SPIRV_CROSS_NUM_DESCRIPTOR_SETS);
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assert(binding < SPIRV_CROSS_NUM_DESCRIPTOR_BINDINGS);
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assert(!resources[set][binding].ptr);
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resources[set][binding].ptr = (void **)&value.ptr;
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resources[set][binding].size = internal::Resource<U>::Size;
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resources[set][binding].pre_dereference = internal::Resource<U>::PreDereference;
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}
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template <typename U>
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void register_stage_input(const internal::StageInput<U> &value, unsigned location)
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{
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assert(location < SPIRV_CROSS_NUM_STAGE_INPUTS);
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assert(!stage_inputs[location].ptr);
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stage_inputs[location].ptr = (void **)&value.ptr;
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stage_inputs[location].size = internal::StageInput<U>::Size;
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}
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template <typename U>
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void register_stage_output(const internal::StageOutput<U> &value, unsigned location)
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{
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assert(location < SPIRV_CROSS_NUM_STAGE_OUTPUTS);
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assert(!stage_outputs[location].ptr);
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stage_outputs[location].ptr = (void **)&value.ptr;
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stage_outputs[location].size = internal::StageOutput<U>::Size;
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}
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template <typename U>
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void register_uniform_constant(const internal::UniformConstant<U> &value, unsigned location)
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{
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assert(location < SPIRV_CROSS_NUM_UNIFORM_CONSTANTS);
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assert(!uniform_constants[location].ptr);
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uniform_constants[location].ptr = (void **)&value.ptr;
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uniform_constants[location].size = internal::UniformConstant<U>::Size;
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}
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template <typename U>
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void register_push_constant(const internal::PushConstant<U> &value)
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{
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assert(!push_constant.ptr);
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push_constant.ptr = (void **)&value.ptr;
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push_constant.size = internal::PushConstant<U>::Size;
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}
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void set_stage_input(unsigned location, void *data, size_t size)
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{
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assert(location < SPIRV_CROSS_NUM_STAGE_INPUTS);
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assert(stage_inputs[location].ptr);
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assert(size >= stage_inputs[location].size);
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*stage_inputs[location].ptr = data;
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}
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void set_stage_output(unsigned location, void *data, size_t size)
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{
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assert(location < SPIRV_CROSS_NUM_STAGE_OUTPUTS);
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assert(stage_outputs[location].ptr);
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assert(size >= stage_outputs[location].size);
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*stage_outputs[location].ptr = data;
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}
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void set_uniform_constant(unsigned location, void *data, size_t size)
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{
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assert(location < SPIRV_CROSS_NUM_UNIFORM_CONSTANTS);
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assert(uniform_constants[location].ptr);
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assert(size >= uniform_constants[location].size);
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*uniform_constants[location].ptr = data;
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}
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void set_push_constant(void *data, size_t size)
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{
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assert(push_constant.ptr);
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assert(size >= push_constant.size);
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*push_constant.ptr = data;
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}
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void set_resource(unsigned set, unsigned binding, void **data, size_t size)
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{
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assert(set < SPIRV_CROSS_NUM_DESCRIPTOR_SETS);
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assert(binding < SPIRV_CROSS_NUM_DESCRIPTOR_BINDINGS);
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assert(resources[set][binding].ptr);
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assert(size >= resources[set][binding].size);
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// We're using the regular PointerInterface, dereference ahead of time.
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if (resources[set][binding].pre_dereference)
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*resources[set][binding].ptr = *data;
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else
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*resources[set][binding].ptr = data;
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}
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};
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namespace spirv_cross
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{
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template <typename T>
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struct BaseShader : spirv_cross_shader
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{
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void invoke()
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{
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static_cast<T *>(this)->main();
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}
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};
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struct FragmentResources
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{
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internal::StageOutput<glm::vec4> gl_FragCoord;
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void init(spirv_cross_shader &s)
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{
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s.register_builtin(SPIRV_CROSS_BUILTIN_FRAG_COORD, gl_FragCoord);
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}
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#define gl_FragCoord __res->gl_FragCoord.get()
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};
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template <typename T, typename Res>
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struct FragmentShader : BaseShader<FragmentShader<T, Res>>
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{
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inline void main()
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{
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impl.main();
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}
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FragmentShader()
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{
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resources.init(*this);
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impl.__res = &resources;
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}
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T impl;
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Res resources;
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};
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struct VertexResources
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{
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internal::StageOutput<glm::vec4> gl_Position;
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void init(spirv_cross_shader &s)
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{
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s.register_builtin(SPIRV_CROSS_BUILTIN_POSITION, gl_Position);
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}
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#define gl_Position __res->gl_Position.get()
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};
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template <typename T, typename Res>
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struct VertexShader : BaseShader<VertexShader<T, Res>>
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{
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inline void main()
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{
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impl.main();
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}
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VertexShader()
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{
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resources.init(*this);
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impl.__res = &resources;
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}
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T impl;
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Res resources;
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};
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struct TessEvaluationResources
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{
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inline void init(spirv_cross_shader &)
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{
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}
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};
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template <typename T, typename Res>
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struct TessEvaluationShader : BaseShader<TessEvaluationShader<T, Res>>
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{
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inline void main()
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{
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impl.main();
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}
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TessEvaluationShader()
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{
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resources.init(*this);
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impl.__res = &resources;
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}
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T impl;
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Res resources;
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};
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struct TessControlResources
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{
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inline void init(spirv_cross_shader &)
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{
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}
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};
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template <typename T, typename Res>
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struct TessControlShader : BaseShader<TessControlShader<T, Res>>
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{
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inline void main()
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{
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impl.main();
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}
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TessControlShader()
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{
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resources.init(*this);
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impl.__res = &resources;
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}
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T impl;
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Res resources;
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};
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struct GeometryResources
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{
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inline void init(spirv_cross_shader &)
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{
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}
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};
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template <typename T, typename Res>
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struct GeometryShader : BaseShader<GeometryShader<T, Res>>
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{
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inline void main()
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{
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impl.main();
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}
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GeometryShader()
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{
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resources.init(*this);
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impl.__res = &resources;
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}
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T impl;
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Res resources;
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};
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struct ComputeResources
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{
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internal::StageInput<glm::uvec3> gl_WorkGroupID__;
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internal::StageInput<glm::uvec3> gl_NumWorkGroups__;
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void init(spirv_cross_shader &s)
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{
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s.register_builtin(SPIRV_CROSS_BUILTIN_WORK_GROUP_ID, gl_WorkGroupID__);
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s.register_builtin(SPIRV_CROSS_BUILTIN_NUM_WORK_GROUPS, gl_NumWorkGroups__);
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}
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#define gl_WorkGroupID __res->gl_WorkGroupID__.get()
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#define gl_NumWorkGroups __res->gl_NumWorkGroups__.get()
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Barrier barrier__;
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#define barrier() __res->barrier__.wait()
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};
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struct ComputePrivateResources
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{
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uint32_t gl_LocalInvocationIndex__;
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#define gl_LocalInvocationIndex __priv_res.gl_LocalInvocationIndex__
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glm::uvec3 gl_LocalInvocationID__;
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#define gl_LocalInvocationID __priv_res.gl_LocalInvocationID__
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glm::uvec3 gl_GlobalInvocationID__;
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#define gl_GlobalInvocationID __priv_res.gl_GlobalInvocationID__
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};
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template <typename T, typename Res, unsigned WorkGroupX, unsigned WorkGroupY, unsigned WorkGroupZ>
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struct ComputeShader : BaseShader<ComputeShader<T, Res, WorkGroupX, WorkGroupY, WorkGroupZ>>
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{
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inline void main()
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{
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resources.barrier__.reset_counter();
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for (unsigned z = 0; z < WorkGroupZ; z++)
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for (unsigned y = 0; y < WorkGroupY; y++)
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for (unsigned x = 0; x < WorkGroupX; x++)
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impl[z][y][x].__priv_res.gl_GlobalInvocationID__ =
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glm::uvec3(WorkGroupX, WorkGroupY, WorkGroupZ) * resources.gl_WorkGroupID__.get() +
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glm::uvec3(x, y, z);
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group.run();
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group.wait();
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}
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ComputeShader()
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: group(&impl[0][0][0])
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{
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resources.init(*this);
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resources.barrier__.set_release_divisor(WorkGroupX * WorkGroupY * WorkGroupZ);
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unsigned i = 0;
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for (unsigned z = 0; z < WorkGroupZ; z++)
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{
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for (unsigned y = 0; y < WorkGroupY; y++)
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{
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for (unsigned x = 0; x < WorkGroupX; x++)
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{
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impl[z][y][x].__priv_res.gl_LocalInvocationID__ = glm::uvec3(x, y, z);
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impl[z][y][x].__priv_res.gl_LocalInvocationIndex__ = i++;
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impl[z][y][x].__res = &resources;
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}
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}
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}
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}
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T impl[WorkGroupZ][WorkGroupY][WorkGroupX];
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ThreadGroup<T, WorkGroupX * WorkGroupY * WorkGroupZ> group;
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Res resources;
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};
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inline void memoryBarrierShared()
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{
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Barrier::memoryBarrier();
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}
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inline void memoryBarrier()
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{
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Barrier::memoryBarrier();
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}
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// TODO: Rest of the barriers.
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// Atomics
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template <typename T>
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inline T atomicAdd(T &v, T a)
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{
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static_assert(sizeof(std::atomic<T>) == sizeof(T), "Cannot cast properly to std::atomic<T>.");
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// We need explicit memory barriers in GLSL to enfore any ordering.
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// FIXME: Can we really cast this? There is no other way I think ...
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return std::atomic_fetch_add_explicit(reinterpret_cast<std::atomic<T> *>(&v), a, std::memory_order_relaxed);
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}
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}
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void spirv_cross_set_stage_input(spirv_cross_shader_t *shader, unsigned location, void *data, size_t size)
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{
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shader->set_stage_input(location, data, size);
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}
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void spirv_cross_set_stage_output(spirv_cross_shader_t *shader, unsigned location, void *data, size_t size)
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{
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shader->set_stage_output(location, data, size);
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}
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void spirv_cross_set_uniform_constant(spirv_cross_shader_t *shader, unsigned location, void *data, size_t size)
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{
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shader->set_uniform_constant(location, data, size);
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}
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|
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void spirv_cross_set_resource(spirv_cross_shader_t *shader, unsigned set, unsigned binding, void **data, size_t size)
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{
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shader->set_resource(set, binding, data, size);
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}
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|
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void spirv_cross_set_push_constant(spirv_cross_shader_t *shader, void *data, size_t size)
|
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{
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shader->set_push_constant(data, size);
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}
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|
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void spirv_cross_set_builtin(spirv_cross_shader_t *shader, spirv_cross_builtin builtin, void *data, size_t size)
|
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{
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shader->set_builtin(builtin, data, size);
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}
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#endif
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