SPIRV-Cross-Vulnerable/shaders-hlsl/frag/point-coord-compat.frag
2018-02-23 15:58:35 +01:00

11 lines
129 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out vec2 FragColor;
void main()
{
FragColor = gl_PointCoord;
}