SPIRV-Cross-Vulnerable/shaders-hlsl/frag/sample-mask-in-and-out.frag
2020-07-27 14:14:26 +02:00

10 lines
136 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(1.0);
gl_SampleMask[0] = gl_SampleMaskIn[0];
}