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12 lines
156 B
GLSL
12 lines
156 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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if ((gl_SampleMaskIn[0] & (1 << gl_SampleID)) != 0)
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{
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FragColor = vec4(1.0);
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}
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}
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