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e3d4dddfec
Inner scope can still dominate here, so we need to be conservative when we observe switch blocks specifically. Normal selection merges cannot merge from multiple paths. |
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opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection |