SPIRV-Cross-Vulnerable/reference
Hans-Kristian Arntzen e3d4dddfec Fix variable scope when switch block exits multiple times.
Inner scope can still dominate here, so we need to be conservative when
we observe switch blocks specifically. Normal selection merges cannot
merge from multiple paths.
2019-08-26 10:05:43 +02:00
..
opt Do not force temporary unless continue-only for loop dominates. 2019-07-26 10:39:05 +02:00
shaders Merge pull request #1099 from KhronosGroup/fix-1091 2019-07-25 17:44:17 +02:00
shaders-hlsl HLSL query lod cleanups. 2019-07-24 11:34:28 +02:00
shaders-hlsl-no-opt Test glsl.std450 more exhaustively. 2019-07-17 11:53:05 +02:00
shaders-msl MSL: Adjust BuiltInWorkgroupId for vkCmdDispatchBase(). 2019-07-24 08:56:15 -05:00
shaders-msl-no-opt MSL: Deal with Modf/Frexp where output is access chain to scalar. 2019-07-26 11:02:38 +02:00
shaders-no-opt Fix variable scope when switch block exits multiple times. 2019-08-26 10:05:43 +02:00
shaders-reflection Employ heuristics to figure out how to emit SSBO/UAV reflection names. 2019-06-10 11:24:24 +02:00