SPIRV-Cross-Vulnerable/shaders-hlsl
Hans-Kristian Arntzen e47a30e807 Honor NoContraction qualifier.
We'll need to force a temporary and mark it as precise.
MSL is a little weird here, but we can piggyback on top of the invariant
float math option here to force fma() operations everywhere.
2021-05-07 12:59:47 +02:00
..
asm Ensure unpack/pack2x32 tests are compatible with test suite. 2020-04-21 11:48:58 +02:00
comp HLSL: Add support for treating NonWritable UAV texture as SRV instead. 2020-04-03 11:50:50 +02:00
frag Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
vert Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00