SPIRV-Cross-Vulnerable/shaders
2018-03-12 13:24:14 +01:00
..
amd Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
asm Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
comp Add more exhaustive test for barrier handling. 2018-01-09 12:26:46 +01:00
desktop-only Skip interpolateAt tests with FP16. 2018-03-07 10:58:38 +01:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
vulkan Support spec constant array size in blocks. 2018-02-23 15:11:45 +01:00