mirror of
https://github.com/KhronosGroup/SPIRV-Cross.git
synced 2024-11-16 08:50:14 +00:00
7693656d68
Using old-school GLSL as input containing code ala "gl_FragColor = whatever" resulted in illegal declarations ala "out vec4 gl_FragColor;".
358 lines
12 KiB
C++
358 lines
12 KiB
C++
/*
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* Copyright 2015-2016 ARM Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SPIRV_GLSL_HPP
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#define SPIRV_GLSL_HPP
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#include "spirv_cross.hpp"
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#include <sstream>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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namespace spirv_cross
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{
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enum PlsFormat
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{
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PlsNone = 0,
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PlsR11FG11FB10F,
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PlsR32F,
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PlsRG16F,
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PlsRGB10A2,
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PlsRGBA8,
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PlsRG16,
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PlsRGBA8I,
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PlsRG16I,
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PlsRGB10A2UI,
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PlsRGBA8UI,
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PlsRG16UI,
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PlsR32UI
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};
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struct PlsRemap
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{
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uint32_t id;
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PlsFormat format;
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};
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class CompilerGLSL : public Compiler
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{
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public:
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struct Options
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{
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uint32_t version = 450;
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bool es = false;
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bool force_temporary = false;
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// If true, Vulkan GLSL features are used instead of GL-compatible features.
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// Mostly useful for debugging SPIR-V files.
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bool vulkan_semantics = false;
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enum Precision
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{
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DontCare,
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Lowp,
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Mediump,
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Highp
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};
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struct
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{
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// In vertex shaders, rewrite [0, w] depth (Vulkan/D3D style) to [-w, w] depth (GL style).
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bool fixup_clipspace = true;
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} vertex;
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struct
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{
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// Add precision mediump float in ES targets when emitting GLES source.
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// Add precision highp int in ES targets when emitting GLES source.
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Precision default_float_precision = Mediump;
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Precision default_int_precision = Highp;
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} fragment;
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};
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void remap_pixel_local_storage(std::vector<PlsRemap> inputs, std::vector<PlsRemap> outputs)
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{
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pls_inputs = std::move(inputs);
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pls_outputs = std::move(outputs);
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remap_pls_variables();
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}
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CompilerGLSL(std::vector<uint32_t> spirv_)
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: Compiler(move(spirv_))
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{
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if (source.known)
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{
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options.es = source.es;
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options.version = source.version;
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}
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}
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const Options &get_options() const
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{
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return options;
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}
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void set_options(Options &opts)
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{
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options = opts;
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}
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std::string compile() override;
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// Adds a line to be added right after #version in GLSL backend.
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// This is useful for enabling custom extensions which are outside the scope of SPIRV-Cross.
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// This can be combined with variable remapping.
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// A new-line will be added.
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//
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// While add_header_line() is a more generic way of adding arbitrary text to the header
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// of a GLSL file, require_extension() should be used when adding extensions since it will
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// avoid creating collisions with SPIRV-Cross generated extensions.
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//
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// Code added via add_header_line() is typically backend-specific.
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void add_header_line(const std::string &str);
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// Adds an extension which is required to run this shader, e.g.
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// require_extension("GL_KHR_my_extension");
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void require_extension(const std::string &ext);
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protected:
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void reset();
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void emit_function(SPIRFunction &func, uint64_t return_flags);
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// Virtualize methods which need to be overridden by subclass targets like C++ and such.
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virtual void emit_function_prototype(SPIRFunction &func, uint64_t return_flags);
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virtual void emit_header();
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virtual void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id);
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virtual void emit_texture_op(const Instruction &i);
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virtual std::string type_to_glsl(const SPIRType &type);
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virtual std::string builtin_to_glsl(spv::BuiltIn builtin);
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virtual std::string member_decl(const SPIRType &type, const SPIRType &member_type, uint32_t member);
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virtual std::string image_type_glsl(const SPIRType &type);
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virtual std::string constant_expression(const SPIRConstant &c);
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virtual std::string constant_expression_vector(const SPIRConstant &c, uint32_t vector);
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virtual void emit_fixup();
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virtual std::string variable_decl(const SPIRType &type, const std::string &name);
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std::unique_ptr<std::ostringstream> buffer;
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template <typename T>
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inline void statement_inner(T &&t)
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{
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(*buffer) << std::forward<T>(t);
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statement_count++;
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}
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template <typename T, typename... Ts>
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inline void statement_inner(T &&t, Ts &&... ts)
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{
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(*buffer) << std::forward<T>(t);
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statement_count++;
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statement_inner(std::forward<Ts>(ts)...);
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}
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template <typename... Ts>
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inline void statement(Ts &&... ts)
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{
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if (redirect_statement)
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redirect_statement->push_back(join(std::forward<Ts>(ts)...));
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else
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{
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for (uint32_t i = 0; i < indent; i++)
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(*buffer) << " ";
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statement_inner(std::forward<Ts>(ts)...);
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(*buffer) << '\n';
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}
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}
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template <typename... Ts>
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inline void statement_no_indent(Ts &&... ts)
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{
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auto old_indent = indent;
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indent = 0;
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statement(std::forward<Ts>(ts)...);
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indent = old_indent;
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}
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// Used for implementing continue blocks where
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// we want to obtain a list of statements we can merge
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// on a single line separated by comma.
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std::vector<std::string> *redirect_statement = nullptr;
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const SPIRBlock *current_continue_block = nullptr;
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void begin_scope();
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void end_scope();
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void end_scope_decl();
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void end_scope_decl(const std::string &decl);
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Options options;
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std::string type_to_array_glsl(const SPIRType &type);
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std::string variable_decl(const SPIRVariable &variable);
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void add_local_variable_name(uint32_t id);
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void add_resource_name(uint32_t id);
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void add_member_name(SPIRType &type, uint32_t name);
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std::unordered_set<std::string> local_variable_names;
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std::unordered_set<std::string> resource_names;
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bool processing_entry_point = false;
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// Can be overriden by subclass backends for trivial things which
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// shouldn't need polymorphism.
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struct BackendVariations
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{
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bool float_literal_suffix = false;
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bool double_literal_suffix = true;
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bool uint32_t_literal_suffix = true;
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bool long_long_literal_suffix = false;
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const char *basic_int_type = "int";
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const char *basic_uint_type = "uint";
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bool swizzle_is_function = false;
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bool shared_is_implied = false;
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bool flexible_member_array_supported = true;
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bool explicit_struct_type = false;
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bool use_initializer_list = false;
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} backend;
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void emit_struct(SPIRType &type);
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void emit_instruction(const Instruction &instr);
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void emit_resources();
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void emit_buffer_block(const SPIRVariable &type);
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void emit_push_constant_block(const SPIRVariable &var);
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void emit_push_constant_block_vulkan(const SPIRVariable &var);
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void emit_push_constant_block_glsl(const SPIRVariable &var);
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void emit_interface_block(const SPIRVariable &type);
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void emit_block_chain(SPIRBlock &block);
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std::string emit_continue_block(uint32_t continue_block);
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bool attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method method);
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void emit_uniform(const SPIRVariable &var);
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void propagate_loop_dominators(const SPIRBlock &block);
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void branch(uint32_t from, uint32_t to);
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void branch(uint32_t from, uint32_t cond, uint32_t true_block, uint32_t false_block);
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void flush_phi(uint32_t from, uint32_t to);
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bool flush_phi_required(uint32_t from, uint32_t to);
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void flush_variable_declaration(uint32_t id);
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void flush_undeclared_variables();
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bool should_forward(uint32_t id);
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void emit_mix_op(uint32_t result_type, uint32_t id, uint32_t left, uint32_t right, uint32_t lerp);
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void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args, uint32_t count);
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void emit_quaternary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
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uint32_t op3, const char *op);
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void emit_trinary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
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const char *op);
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void emit_binary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
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void emit_binary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
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SPIRType::BaseType input_type, bool skip_cast_if_equal_type);
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void emit_unary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op);
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void emit_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
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void emit_binary_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
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SPIRType::BaseType input_type, bool skip_cast_if_equal_type);
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SPIRType binary_op_bitcast_helper(std::string &cast_op0, std::string &cast_op1, SPIRType::BaseType &input_type,
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uint32_t op0, uint32_t op1, bool skip_cast_if_equal_type);
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void emit_unary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op);
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bool expression_is_forwarded(uint32_t id);
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SPIRExpression &emit_op(uint32_t result_type, uint32_t result_id, const std::string &rhs, bool forward_rhs,
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bool extra_parens, bool suppress_usage_tracking = false);
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std::string access_chain(uint32_t base, const uint32_t *indices, uint32_t count, bool index_is_literal,
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bool chain_only = false);
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const char *index_to_swizzle(uint32_t index);
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std::string remap_swizzle(uint32_t result_type, uint32_t input_components, uint32_t expr);
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std::string declare_temporary(uint32_t type, uint32_t id);
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std::string to_expression(uint32_t id);
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std::string to_member_name(const SPIRType &type, uint32_t index);
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std::string type_to_glsl_constructor(const SPIRType &type);
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std::string argument_decl(const SPIRFunction::Parameter &arg);
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std::string to_qualifiers_glsl(uint32_t id);
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const char *to_precision_qualifiers_glsl(uint32_t id);
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const char *flags_to_precision_qualifiers_glsl(const SPIRType &type, uint64_t flags);
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const char *format_to_glsl(spv::ImageFormat format);
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std::string layout_for_member(const SPIRType &type, uint32_t index);
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uint64_t combined_decoration_for_member(const SPIRType &type, uint32_t index);
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std::string layout_for_variable(const SPIRVariable &variable);
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bool ssbo_is_std430_packing(const SPIRType &type);
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uint32_t type_to_std430_base_size(const SPIRType &type);
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uint32_t type_to_std430_alignment(const SPIRType &type, uint64_t flags);
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uint32_t type_to_std430_array_stride(const SPIRType &type, uint64_t flags);
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uint32_t type_to_std430_size(const SPIRType &type, uint64_t flags);
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std::string bitcast_glsl(const SPIRType &result_type, uint32_t arg);
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std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type);
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std::string build_composite_combiner(const uint32_t *elems, uint32_t length);
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bool remove_duplicate_swizzle(std::string &op);
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bool remove_unity_swizzle(uint32_t base, std::string &op);
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// Can modify flags to remote readonly/writeonly if image type
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// and force recompile.
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bool check_atomic_image(uint32_t id);
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void replace_illegal_names();
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void replace_fragment_output(SPIRVariable &var);
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void replace_fragment_outputs();
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std::string legacy_tex_op(const std::string &op, const SPIRType &imgtype);
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uint32_t indent = 0;
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std::unordered_set<uint32_t> emitted_functions;
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// Usage tracking. If a temporary is used more than once, use the temporary instead to
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// avoid AST explosion when SPIRV is generated with pure SSA and doesn't write stuff to variables.
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std::unordered_map<uint32_t, uint32_t> expression_usage_counts;
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std::unordered_set<uint32_t> forced_temporaries;
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std::unordered_set<uint32_t> forwarded_temporaries;
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void track_expression_read(uint32_t id);
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std::unordered_set<std::string> forced_extensions;
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std::vector<std::string> header_lines;
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uint32_t statement_count;
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inline bool is_legacy() const
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{
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return (options.es && options.version < 300) || (!options.es && options.version < 130);
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}
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bool args_will_forward(uint32_t id, const uint32_t *args, uint32_t num_args, bool pure);
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void register_call_out_argument(uint32_t id);
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void register_impure_function_call();
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// GL_EXT_shader_pixel_local_storage support.
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std::vector<PlsRemap> pls_inputs;
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std::vector<PlsRemap> pls_outputs;
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std::string pls_decl(const PlsRemap &variable);
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const char *to_pls_qualifiers_glsl(const SPIRVariable &variable);
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void emit_pls();
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void remap_pls_variables();
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void add_variable(std::unordered_set<std::string> &variables, uint32_t id);
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void check_function_call_constraints(const uint32_t *args, uint32_t length);
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void handle_invalid_expression(uint32_t id);
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void find_static_extensions();
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};
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}
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#endif
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