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SPIRV-Cross-Vulnerable
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SPIRV-Cross-Vulnerable
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shaders-msl-no-opt
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Chip Davis
010fecc466
MSL: Swizzle gathers on depth textures as well.
...
Might as well.
2018-10-03 11:47:13 -05:00
..
asm
MSL: Swizzle gathers on depth textures as well.
2018-10-03 11:47:13 -05:00
comp
Declare read-only SSBOs as const device in MSL.
2018-05-25 10:14:05 +02:00
frag
MSL: Swizzle gathers on depth textures as well.
2018-10-03 11:47:13 -05:00
vert
CompilerMSL support larger texel buffers by using 2D Metal textures.
2018-06-26 17:30:21 -04:00