SPIRV-Cross/reference/opt/shaders/asm/comp/atomic-decrement.asm.comp

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#version 450
layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer u0_counters
{
uint c;
} u0_counter;
layout(binding = 0, r32ui) uniform writeonly uimageBuffer u0;
void main()
{
uint _29 = atomicAdd(u0_counter.c, uint(-1));
imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x))));
}