SPIRV-Cross/reference/opt/shaders/asm/comp/builtin-compute-bitcast.asm.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer BUF
{
int values[];
} _6;
void main()
{
_6.values[int(gl_WorkGroupID.y)] = int(gl_GlobalInvocationID.z);
}