SPIRV-Cross/reference/opt/shaders/asm/frag/struct-composite-extract-swizzle.asm.frag

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2017-11-22 11:08:06 +00:00
#version 310 es
precision mediump float;
precision highp int;
struct Foo
{
float var1;
float var2;
};
layout(binding = 0) uniform mediump sampler2D uSampler;
layout(location = 0) out vec4 FragColor;
Foo _22;
void main()
{
FragColor = texture(uSampler, vec2(_22.var1, _22.var2));
}