22 lines
290 B
GLSL
22 lines
290 B
GLSL
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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float v;
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bool written = false;
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for (int i = 0; i < 4; i++)
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{
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float w = 0.0;
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if (written)
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w += v;
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else
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v = 20.0;
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v += float(i);
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written = true;
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}
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FragColor = vec4(1.0);
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}
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