SPIRV-Cross/reference/shaders/frag/sampler-ms.frag

15 lines
374 B
GLSL
Raw Normal View History

2016-06-22 10:35:58 +00:00
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2DMS uSampler;
layout(location = 0) out vec4 FragColor;
void main()
{
ivec2 coord = ivec2(gl_FragCoord.xy);
FragColor = ((texelFetch(uSampler, coord, 0) + texelFetch(uSampler, coord, 1)) + texelFetch(uSampler, coord, 2)) + texelFetch(uSampler, coord, 3);
2016-06-22 10:35:58 +00:00
}