SPIRV-Cross/reference/opt/shaders-msl/frag/sample-mask-not-used.fixed-sample-mask.frag

20 lines
303 B
GLSL
Raw Normal View History

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
uint gl_SampleMask [[sample_mask]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = float4(1.0);
out.gl_SampleMask = 34;
return out;
}