27 lines
358 B
GLSL
27 lines
358 B
GLSL
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#version 310 es
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precision mediump float;
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#define ENUM_0 0u
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#define ENUM_1 1u
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layout(set = 0, binding = 0) uniform Buff
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{
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uint TestVal;
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};
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layout(location = 0) out vec4 fsout_Color;
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void main()
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{
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fsout_Color = vec4(1.0);
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switch (TestVal)
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{
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case ENUM_0:
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fsout_Color = vec4(0.1);
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break;
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case ENUM_1:
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fsout_Color = vec4(0.2);
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break;
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}
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}
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