SPIRV-Cross/reference/opt/shaders/vert/row-major-workaround.vert

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#version 310 es
layout(binding = 0, std140) uniform Buffer
{
layout(row_major) mat4 HP;
layout(row_major) mediump mat4 MP;
} _21;
layout(binding = 1, std140) uniform Buffer2
{
layout(row_major) mediump mat4 MP2;
} _39;
layout(location = 0) out vec4 H;
layout(location = 0) in vec4 Hin;
layout(location = 1) out mediump vec4 M;
layout(location = 1) in mediump vec4 Min;
layout(location = 2) out mediump vec4 M2;
highp mat4 spvWorkaroundRowMajor(highp mat4 wrap) { return wrap; }
mediump mat4 spvWorkaroundRowMajorMP(mediump mat4 wrap) { return wrap; }
void main()
{
gl_Position = vec4(1.0);
H = spvWorkaroundRowMajor(_21.HP) * Hin;
M = spvWorkaroundRowMajor(_21.MP) * Min;
M2 = spvWorkaroundRowMajorMP(_39.MP2) * Min;
}