29 lines
480 B
GLSL
29 lines
480 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float3 Foo [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 Foo3 [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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float3 Foo3 = {};
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float Foo1 = {};
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Foo3 = in.Foo3.xyz;
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Foo1 = in.Foo3.w;
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out.gl_Position = float4(Foo3, Foo1);
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out.Foo = Foo3 + float3(Foo1);
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return out;
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}
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