SPIRV-Cross/reference/opt/shaders-msl/frag/stencil-export.msl21.frag

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2019-06-12 08:06:59 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 MRT0 [[color(0)]];
float4 MRT1 [[color(1)]];
uint gl_FragStencilRefARB [[stencil]];
};
fragment main0_out main0()
{
main0_out out = {};
out.MRT0 = float4(1.0);
out.MRT1 = float4(1.0, 0.0, 1.0, 1.0);
out.gl_FragStencilRefARB = uint(100);
out.gl_FragStencilRefARB = uint(int(out.gl_FragStencilRefARB) + 10);
return out;
}