13 lines
190 B
GLSL
13 lines
190 B
GLSL
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#version 450
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in float gl_ClipDistance[4];
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in float gl_CullDistance[3];
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layout(location = 0) out float FragColor;
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void main()
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{
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FragColor = gl_ClipDistance[0] + gl_CullDistance[0];
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}
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