SPIRV-Cross/reference/shaders-no-opt/asm/comp/constant-composite-undef.asm.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer Block
{
vec4 f;
} block;
float _15;
void main()
{
block.f = vec4(0.100000001490116119384765625, 0.20000000298023223876953125, 0.300000011920928955078125, 0.0);
}