SPIRV-Cross/reference/shaders-no-opt/asm/comp/copy-logical.spv14.asm.comp

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2020-01-06 10:47:26 +00:00
#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
struct B2
{
vec4 elem2;
};
struct C
{
vec4 c;
B2 b2;
B2 b2_array[4];
};
struct B1
{
vec4 elem1;
};
struct A
{
vec4 a;
B1 b1;
B1 b1_array[4];
};
layout(binding = 0, std430) buffer _8_3
{
A a_block;
C c_block;
} _3;
void main()
{
A _27;
_27.a = _3.c_block.c;
_27.b1.elem1 = _3.c_block.b2.elem2;
_27.b1_array[0].elem1 = _3.c_block.b2_array[0].elem2;
_27.b1_array[1].elem1 = _3.c_block.b2_array[1].elem2;
_27.b1_array[2].elem1 = _3.c_block.b2_array[2].elem2;
_27.b1_array[3].elem1 = _3.c_block.b2_array[3].elem2;
_3.a_block = _27;
}