SPIRV-Cross/reference/opt/shaders/frag/false-loop-init.frag

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#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 result;
layout(location = 0) in vec4 accum;
uint _49;
void main()
{
result = vec4(0.0);
uint _51;
uint _50;
for (int _48 = 0; _48 < 4; _48 += int(_51), _50 = _51)
{
if (accum.y > 10.0)
{
_51 = 40u;
}
else
{
_51 = 30u;
}
result += accum;
}
}