SPIRV-Cross/reference/shaders-msl/asm/tesc/tess-level-overrun.asm.tesc

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct TessLevels
{
float inner0;
float inner1;
float outer0;
float outer1;
float outer2;
float outer3;
};
kernel void main0(const device TessLevels& sb_levels [[buffer(0)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
{
spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(sb_levels.inner0);
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(sb_levels.outer0);
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(sb_levels.outer1);
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(sb_levels.outer2);
}