21 lines
460 B
Plaintext
21 lines
460 B
Plaintext
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#version 450
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layout(constant_id = 201) const int _7 = -10;
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layout(constant_id = 202) const uint _8 = 100u;
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const ivec4 _30 = ivec4(20, 30, 0, 0);
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layout(location = 0) flat out int _4;
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void main()
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{
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vec4 _64 = vec4(0.0);
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_64.y = float((_7 + 2));
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vec4 _68 = _64;
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_68.z = float((_8 % 5u));
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vec4 _52 = _68 + vec4(_30);
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vec2 _56 = _52.xy + vec2(ivec2(_30.y, _30.x));
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gl_Position = vec4(_56.x, _56.y, _52.z, _52.w);
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_4 = _30.y;
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}
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