SPIRV-Cross/reference/opt/shaders-msl/asm/comp/copy-object-ubo-to-ssbo.asm.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct _19
{
};
struct _5
{
int _m0;
char _m1_pad[12];
_19 _m1;
char _m2_pad[16];
_19 _m2;
char _m3_pad[16];
int _m3;
};
kernel void main0(constant _5& _3 [[buffer(0)]], device _5& _4 [[buffer(1)]])
{
_4 = _3;
}