SPIRV-Cross/reference/opt/shaders-hlsl/comp/num-workgroups-alone.comp

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static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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RWByteAddressBuffer _10 : register(u0);
cbuffer SPIRV_Cross_NumWorkgroups
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{
uint3 SPIRV_Cross_NumWorkgroups_1_count : packoffset(c0);
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};
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void comp_main()
{
_10.Store3(0, SPIRV_Cross_NumWorkgroups_1_count);
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}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}