SPIRV-Cross/reference/opt/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp

17 lines
360 B
Plaintext
Raw Normal View History

static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
RWByteAddressBuffer _9 : register(u0);
void comp_main()
{
_9.Store(8, asuint(distance(asfloat(_9.Load(0)), asfloat(_9.Load(4)))));
_9.Store(12, asuint(length(asfloat(_9.Load(0)))));
_9.Store(16, asuint(sign(asfloat(_9.Load(0)))));
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}