SPIRV-Cross/reference/opt/shaders/vert/no-contraction.vert

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#version 450
layout(location = 0) in vec4 vA;
layout(location = 1) in vec4 vB;
layout(location = 2) in vec4 vC;
void main()
{
precise vec4 _15 = vA * vB;
precise vec4 _19 = vA + vB;
precise vec4 _23 = vA - vB;
precise vec4 _30 = _15 + vC;
precise vec4 _34 = _15 + _19;
precise vec4 _36 = _34 + _23;
precise vec4 _38 = _36 + _30;
gl_Position = _38;
}