13 lines
221 B
GLSL
13 lines
221 B
GLSL
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#version 450
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vFloat;
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vec4 undef;
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void main()
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{
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FragColor = vec4(undef.x, vFloat.y, 0.0, vFloat.w) + vec4(vFloat.z, vFloat.y, 0.0, vFloat.w);
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}
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