SPIRV-Cross/reference/shaders/asm/comp/global-parameter-name-alias.asm.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 1, std430) readonly buffer ssbo
{
uint _data[];
} ssbo_1;
void Load(uint size)
{
int byteAddrTemp = int(size >> uint(2));
uvec4 data = uvec4(ssbo_1._data[byteAddrTemp], ssbo_1._data[byteAddrTemp + 1], ssbo_1._data[byteAddrTemp + 2], ssbo_1._data[byteAddrTemp + 3]);
}
void _main(uvec3 id)
{
uint param = 4u;
Load(param);
}
void main()
{
uvec3 id = gl_GlobalInvocationID;
uvec3 param = id;
_main(param);
}