SPIRV-Cross/reference/opt/shaders-msl/comp/dowhile.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4x4 mvp;
float4 in_data[1];
};
struct SSBO2
{
float4 out_data[1];
};
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kernel void main0(device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
int i = 0;
float4 _56;
_56 = _28.in_data[gl_GlobalInvocationID.x];
float4 _42;
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for (;;)
{
_42 = _28.mvp * _56;
i++;
if (i < 16)
{
_56 = _42;
}
else
{
break;
}
}
_52.out_data[gl_GlobalInvocationID.x] = _42;
}