SPIRV-Cross/shaders-msl/frag/fragment-component-padding.pad-fragment.frag

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#version 450
layout(location = 0) out float FragColors[2];
layout(location = 2) out vec2 FragColor2;
layout(location = 3) out vec3 FragColor3;
layout(location = 0) in vec3 vColor;
void set_globals()
{
FragColors[0] = vColor.x;
FragColors[1] = vColor.y;
FragColor2 = vColor.xz;
FragColor3 = vColor.zzz;
}
void main()
{
set_globals();
}