SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/image-atomic-nonuniform.asm.sm51.nonuniformresource.comp

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RWTexture2D<uint> uImage[] : register(u0, space0);
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void comp_main()
{
uint _26 = gl_GlobalInvocationID.z;
uint _31;
InterlockedAdd(uImage[NonUniformResourceIndex(_26)][int2(gl_GlobalInvocationID.xy)], 1u, _31);
}
[numthreads(1, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}