SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/local-size-id-override.asm.comp

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#ifndef SPIRV_CROSS_CONSTANT_ID_1
#define SPIRV_CROSS_CONSTANT_ID_1 11u
#endif
static const uint _10 = SPIRV_CROSS_CONSTANT_ID_1;
#ifndef SPIRV_CROSS_CONSTANT_ID_2
#define SPIRV_CROSS_CONSTANT_ID_2 12u
#endif
static const uint _11 = SPIRV_CROSS_CONSTANT_ID_2;
#ifndef SPIRV_CROSS_CONSTANT_ID_3
#define SPIRV_CROSS_CONSTANT_ID_3 13u
#endif
static const uint _4 = SPIRV_CROSS_CONSTANT_ID_3;
#ifndef SPIRV_CROSS_CONSTANT_ID_4
#define SPIRV_CROSS_CONSTANT_ID_4 14u
#endif
static const uint _5 = SPIRV_CROSS_CONSTANT_ID_4;
static const uint3 gl_WorkGroupSize = uint3(3u, _10, _11);
RWByteAddressBuffer _8 : register(u0);
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void comp_main()
{
_8.Store4(gl_GlobalInvocationID.x * 16 + 0, asuint(asfloat(_8.Load4(gl_GlobalInvocationID.x * 16 + 0)) + 2.0f.xxxx));
}
[numthreads(3, SPIRV_CROSS_CONSTANT_ID_1, SPIRV_CROSS_CONSTANT_ID_2)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}