SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/comp/num-workgroups.spv14.asm.comp

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static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
RWByteAddressBuffer _3 : register(u1);
cbuffer UBO : register(b0)
{
uint3 _5_w : packoffset(c0);
};
cbuffer SPIRV_Cross_NumWorkgroups
{
uint3 SPIRV_Cross_NumWorkgroups_1_count : packoffset(c0);
};
void comp_main()
{
_3.Store3(0, SPIRV_Cross_NumWorkgroups_1_count + _5_w);
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}