SPIRV-Cross/reference/shaders-msl-no-opt/frag/subpass-input-attachment-index-fallback.msl20.ios.framebuffer-fetch.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(1)]];
};
fragment main0_out main0(float4 uInput [[color(1)]])
{
main0_out out = {};
out.FragColor = uInput;
return out;
}