2016-03-02 17:09:16 +00:00
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#version 310 es
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) readonly buffer SSBO
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{
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mat4 mvp;
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vec4 in_data[];
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};
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layout(std430, binding = 1) writeonly buffer SSBO2
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{
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vec4 out_data[];
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};
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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vec4 idat = in_data[ident];
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int k = 0;
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2016-04-04 06:53:37 +00:00
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uint i = 0u;
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if (idat.y == 20.0)
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{
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do
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{
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k = k * 2;
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i++;
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} while (i < ident);
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}
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switch (k)
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{
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case 10:
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for (;;)
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{
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i++;
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if (i > 10u)
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break;
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}
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break;
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default:
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for (;;)
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{
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i += 2u;
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if (i > 20u)
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break;
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}
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break;
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}
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2016-03-02 17:09:16 +00:00
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while (k < 10)
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{
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idat *= 2.0;
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k++;
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}
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for (uint i = 0u; i < 16u; i++, k++)
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for (uint j = 0u; j < 30u; j++)
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idat = mvp * idat;
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k = 0;
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for (;;)
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{
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k++;
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if (k > 10)
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{
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k += 2;
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}
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else
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{
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k += 3;
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continue;
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}
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k += 10;
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}
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k = 0;
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do
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{
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k++;
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} while (k > 10);
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int l = 0;
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for (;; l++)
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{
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if (l == 5)
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{
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continue;
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}
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idat += 1.0;
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}
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out_data[ident] = idat;
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}
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